﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GmUiStructure.h"
#include "ElementId.h"

namespace gcmp
{
    struct StructureLinearInstanceInput;
    //Creator类只在Cmd流程中可以使用，其他情况不该使用此类，可利用参数直接调用各Instance的API创建实例
    class GM_UI_STRUCTURE_EXPORT IStructureLinearInstanceCreator
    {
    public:
        virtual ~IStructureLinearInstanceCreator() {}

        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) = 0;
    };

    // 基本直梁
    class GM_UI_STRUCTURE_EXPORT StructureStraightBasicBeamCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };

    // 变截面直梁
    class GM_UI_STRUCTURE_EXPORT StructureStraightVariableSectionBeamCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };

    // 基本弧梁
    class GM_UI_STRUCTURE_EXPORT StructureArcBy3PtsBasicBeamCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };

    // 基本墙
    class GM_UI_STRUCTURE_EXPORT StructureStraightBasicWallCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };
    // 基本弧墙
    class GM_UI_STRUCTURE_EXPORT StructureArcBy3PtsBasicWallCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };
    // 变截面墙
    class GM_UI_STRUCTURE_EXPORT StructureStraightVariableSectionWallCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };

    // 直线条形基础
    class GM_UI_STRUCTURE_EXPORT StructureStraightStructureStripFoundationCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;

    };

    // 通用线式族
    class GM_UI_STRUCTURE_EXPORT GbmpLineFamilyInstanceCreator : public IStructureLinearInstanceCreator
    {
    public:
        virtual ElementId CreateInstance(const StructureLinearInstanceInput* pInput, bool regenInstance) override;
    };
}
